# Roadmap

| Version    | Feature                                                                                                                                                                                                                                                                                                                                                                                                                                         | Status |
| ---------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------ |
| **v1.1**   | Visual plan debugger (Editor window); `CurrentPlan` read-only property; decision trace logging                                                                                                                                                                                                                                                                                                                                                  | ✅      |
| **v1.2**   | Sensor system (`RangeSensor`, `LineOfSightSensor`); AIBehavior/AIAgent separation; premade shooter enemy actions; Character System (`GOAPENGINE_CHARACTER` integration layer)                                                                                                                                                                                                                                                                   | ✅      |
| **v1.3**   | Parametric actions (`GetParameter`), conditional effects with `And`/`Or` DSL, plan ordering constraints (`[After]/[Before]` name DSL with optional `(S)(T)` seed/trigger values), `GoalEvaluator` custom A\* scoring, `Allow` flag, `SkipEffectsOnComplete`, GOAP Graph Editor with subclass field inspector and runtime state overlay                                                                                                          | ✅      |
| **v1.3.1** | Bug fixes: `AIAgent` null-reference crash when `NavMeshAgent` is missing; planner returning wrong cached plan on multi-entry cache hit. `CharacterNavMeshAgent`: `TargetTransform`/`TargetDestination` properties, `RefreshPath` uses stored destination, default stopping distance raised to 0.5. `States(List<Pair>)` constructor. `CharacterHUD` component menu path corrected. `ProceedToTarget`: `_lastDestination` reset in `PrePerform`. | ✅      |
| **v1.4**   | Multi-agent coordination: shared blackboard, squad goals                                                                                                                                                                                                                                                                                                                                                                                        | ❌      |
| **v1.5**   | LOD planning (simplified planning for distant agents), incremental re-planning (reuse unchanged tail)                                                                                                                                                                                                                                                                                                                                           | ❌      |
| **v1.6**   | Serialization/save system, Behavior Tree bridge, runtime action pool modification                                                                                                                                                                                                                                                                                                                                                               | ❌      |


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://beelabs-dev.gitbook.io/beelabs-docs/goap-engine/roadmap.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
